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{{ | {{about|the first Final Fantasy game|information on the series itself|Final Fantasy (series)|the music piece that plays in most games of the series|Final Fantasy (song)}} | ||
{{ | {{Tab}} | ||
{{Infobox | {{Infobox CVG | ||
|title=Final Fantasy | |title=Final Fantasy | ||
|image=[[Image:FF logo.jpg|250px]]<br>Logo | |image=[[Image:FF logo.jpg|250px]]<br>Logo, since the PSP release | ||
|jname=ファイナルファンタジー | |jname=ファイナルファンタジー | ||
|romaji=Fainaru Fantajī | |romaji=Fainaru Fantajī | ||
|developer=[[Square Co., Ltd.|Square]] | |developer=[[Square Co., Ltd.|Square]] | ||
|publisher=Square | |publisher=Square | ||
|release='''Famicom/NES:'''<br>{{Flag|Japan}} December 18, 1987<br>{{Flag|United States}} / {{Flag|Canada}} July 12, 1990<br>'''MSX:'''<br>{{Flag|Japan}} 1989<br>'''WonderSwan Color:'''<br>{{Flag|Japan}} December 9, 2000<br>''' | |release='''Famicom/NES:'''<br>{{Flag|Japan}} December 18, 1987<br>{{Flag|United States}} / {{Flag|Canada}} July 12, 1990<br>'''MSX:'''<br>{{Flag|Japan}} 1989<br>'''WonderSwan Color:'''<br>{{Flag|Japan}} December 9, 2000<br>'''PlayStation:'''<br>{{Flag|Japan}} 2002 (standalone)<br>'''NTT DoCoMo FOMA 900i'''<br>{{Flag|Japan}} February 29, 2004<br>'''CDMA 1X WIN W21x series'''<br>{{Flag|Japan}} August 19, 2004<br>'''PlayStation Portable:'''<br>{{Flag|Japan}} April 19, 2007<br>{{Flag|United States}} / {{Flag|Canada}} June 26, 2007<br>{{Flag|Europe}} February 8, 2008<br>{{Flag|Australia}} February 28, 2008<br>'''Nintendo 3DS:'''<br>{{Flag|Japan}} January 21, 2015 | ||
|genre=Role-playing game | |genre=Role-playing game | ||
|modes=Single player | |modes=Single player | ||
|ratings=CERO: A | |ratings=CERO: A | ||
|platforms=[[Nintendo Entertainment System]], [[MSX2]], [[WonderSwan Color]], [[PlayStation]], Mobile phone, [[Virtual Console]] ([[Wii]], [[Wii U]], 3DS), [[PlayStation Portable]], | |platforms=[[Nintendo Entertainment System]], [[MSX2]], [[WonderSwan Color]], [[PlayStation]], Mobile phone, [[Virtual Console]] ([[Wii]], [[Wii U]], 3DS), [[PlayStation Portable]], iOS/Windows/Android phones, [[Nintendo 3DS|3DSWare]], NES Classic Edition | ||
|switcher=final-fantasy-switch | |switcher=final-fantasy-switch | ||
}} | }} | ||
'''''Final Fantasy''''', sometimes known as '''''Final Fantasy I''''', is the first installment of the ''[[Final Fantasy (franchise)|Final Fantasy]]'' franchise and its main series. The game was developed and published by [[Square]]. It was originally released in Japan for the Famicom in 1987 and for the [[Nintendo Entertainment System]] in North America in 1990. | '''''Final Fantasy''''', sometimes known as '''''Final Fantasy I''''', is the first installment of the ''[[Final Fantasy (franchise)|Final Fantasy]]'' franchise and its main series. The game was developed and published by [[Square]]. It was originally released in Japan for the Famicom in 1987 and for the [[Nintendo Entertainment System]] in North America in 1990. | ||
''Final Fantasy'' has been re-released on numerous consoles, | ''Final Fantasy'' has been re-released on numerous consoles, including [[MSX2]], [[WonderSwan Color]], [[PlayStation]], and [[PlayStation Portable]], smart phones, and the [[Nintendo 3DS]]. The game has been packaged with its follow-up, ''[[Final Fantasy II]]'', for a few [[compilation]]s, including ''[[Final Fantasy I∙II]]'', ''[[Final Fantasy Origins]]'' and ''[[Final Fantasy I & II: Dawn of Souls]]''. The original Famicom/NES version of ''Final Fantasy'' has been released on Nintendo's [[Virtual Console]] for the [[Wii]], Nintendo 3DS, and [[Wii U]]. | ||
In 2004, ''Final Fantasy'' was released on two series of Japanese cell phones. In February, it was released for the NTT DoCoMo 900i series. In August, it was released for the CDMA 1X WIN W21x series. | In 2004, ''Final Fantasy'' was released on two series of Japanese cell phones. In February, it was released for the NTT DoCoMo 900i series. In August, it was released for the CDMA 1X WIN W21x series. | ||
==Story== | ==Story== | ||
[[File:FFI NES journey begins.png|thumb|left | [[File:FFI NES journey begins.png|thumb|left|NES screenshot of the scene that is shown after the Light Warriors cross a drawbridge built by the king.]] | ||
Four hundred years prior to game's events, the {{ | Four hundred years prior to game's events, the {{hovertitle|Lufenian|link=yes|dotted=yes|Named Lefenish in the original NES version}} race used the power of wind to craft a giant space station called the [[Flying Fortress]] and [[airship]]s. They watched their country decline as the {{hovertitle|Wind Crystal|link=yes|dotted=yes|Named Wind Orb in the original NES version}} went dark. Two hundred years later, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the {{hovertitle|Water Crystal|link=yes|dotted=yes|Named Water Orb in the original NES version}} went dark. The {{hovertitle|Earth Crystal|link=yes|dotted=yes|Named Earth Orb in the original NES version}} and the {{hovertitle|Fire Crystal|link=yes|dotted=yes|Named Fire Orb in the original NES version}} followed, plaguing the earth with raging wildfires and devastating the agricultural town of [[Melmond]] as its plains and vegetation decayed. Some time later, a sage called [[Lukahn]] tells of a prophecy that four Light Warriors will save the world in a time of darkness. | ||
The game begins with the appearance of the four youthful {{ | The game begins with the appearance of the four youthful {{hovertitle|Warriors of Light|link=yes|dotted=yes|Named Light Warriors in the original NES version}}, who each carry one of the darkened {{hovertitle|Crystals|dotted=yes|Named Orbs in the original VES version}}. They arrive at the kingdom of {{hovertitle|Cornelia|link=yes|dotted=yes|Named Coneria in the original NES version}}, whose princess, named {{hovertitle|Princess Sarah|link=yes|dotted=yes|Spelled Princess Sara in the original NES version}}, was kidnapped by an evil knight named [[Garland]]. The Warriors of Light confront Garland at the {{hovertitle|Chaos Shrine|link=yes|dotted=yes|Named Temple of Fiends in the original NES version}}, defeat him, and return Sarah to Cornelia. Out of gratefulness, the [[King of Cornelia]] orders the construction of the [[drawbridge]], allowing the Warriors of Light to access reach the second town, [[Pravoka]]. | ||
At Pravoka, the Warriors of Light liberate the town from [[Bikke]] and his [[pirate]]s and obtain their [[ship]] to use on the overworld. The ship does not allow the Warriors of Light to travel outside of the [[Aldi Sea]]. Meanwhile, the Warriors of Light learn of a dark wizard named [[Astos]], has been causing trouble at nearby locations. The third town, {{ | At Pravoka, the Warriors of Light liberate the town from [[Bikke]] and his [[pirate]]s and obtain their [[ship]] to use on the overworld. The ship does not allow the Warriors of Light to travel outside of the [[Aldi Sea]]. Meanwhile, the Warriors of Light learn of a dark wizard named [[Astos]], has been causing trouble at nearby locations. The third town, {{hovertitle|Elfheim|link=yes|dotted=yes|Named Elfland in the original NES version}}, is located to the south of Aldi Sea. There, the Warriors of Light discover that the [[Elf Prince|prince]] was cast into a cursed sleep by Astos. He also stole [[Matoya]]'s {{hovertitle|Eye Crystal|link=yes|dotted=yes|Named Crystal in the original NES version}}. To the west of Elfheim is the {{hovertitle|Western Keep|link=yes|dotted=yes|Named Northwest Castle in the original NES version}}, whose king tells the Warriors of Light that Astos stole his [[crown]] and hid it in the [[Marsh Cave]], though when the Warriors of Light retrieve his crown, the king reveals himself to be Astos. The heroes defeat Astos and continue with their journey. When the Warriors of Light retrieve Matoya's Eye Crystal, she gives them the {{hovertitle|Jolt Tonic|link=yes|dotted=yes|Originally a herb in the NES version}} to awaken the Elf Prince. By doing so, the Elf Prince rewards them with the {{hovertitle|Mystic Key|link=yes|dotted=yes|Simply named Key in the original NES version}}. With the Mystic Key, the Warriors of Light return to {{hovertitle|Castle Cornelia|link=yes|dotted=yes|Named Coneria Castle in the original NES version}} and unlock a specific room with the {{hovertitle|Nitro Powder|link=yes|dotted=yes|Named TNT in the original NES version}}. At {{hovertitle|Mount Duergar|link=yes|dotted=yes|Named Dwarf Cave in the original NES version}}, the [[dwarf|dwarves]] use the Nitro Powder use to destroy a small isthmus, allowing the Warriors of Light to access more of the overworld. | ||
After visiting Melmond, the Warriors of Light go into the {{ | After visiting Melmond, the Warriors of Light go into the {{hovertitle|Cavern of Earth|link=yes|dotted=yes|Named Earth Cave in the original NES version}}, defeat the [[Vampire (boss)|Vampire]], and retrieve the {{hovertitle|Star Ruby|link=yes|dotted=yes|Named Ruby in the original NES version}}, which allows them to access the {{hovertitle|Sage's Cave|link=yes|dotted=yes|Named Sadda's Cave in the original NES version}}. In the Sage's Cave, a [[sage]] named {{hovertitle|Sadda|link=yes|dotted=yes|Named Sarda in the original NES version}} gives the {{hovertitle|Earth Rod|link=yes|dotted=yes|Named Rod in the original NES version}} to the Warriors of Light. With the Earth Rod, the heroes access the bottommost floor of the Cavern of Earth, where the Earth Fiend [[Lich]] is fought. After the warriors defeat Lich, the Earth Crystal is restored. | ||
[[File:FF NES ending text.png|thumb | [[File:FF NES ending text.png|thumb|The epilogue in the NES version, shown after the Light Warriors defeat Chaos.]] | ||
In the fifth town, [[Crescent Lake]], the Warriors of Light find the [[Twelve Sages]], who provide a [[canoe]] to them if they have defeated Lich. With the canoe, the Warriors of Light enter {{ | In the fifth town, [[Crescent Lake]], the Warriors of Light find the [[Twelve Sages]], who provide a [[canoe]] to them if they have defeated Lich. With the canoe, the Warriors of Light enter {{hovertitle|Mount Gulg|link=yes|dotted=yes|Named Gurgu Volcano in the original NES version}} and defeat {{hovertitle|Marilith|link=yes|dotted=yes|Named Kary in the original NES version}}, allowing the Fire Crystal to be restored. Later, the Warriors of Light visit the {{hovertitle|Cavern of Ice|link=yes|dotted=yes|Named Ice Cave in the original NES version}} and obtain the {{hovertitle|Levistone|link=yes|dotted=yes|Named Floater in the original NES version}}. The heroes take the Levistone to [[Ryukahn Desert]] and acquire a buried [[airship]]. With the airship, the Warriors of Light go to the [[Cardian Islands]] and meet [[Bahamut]]. If the Warriors of Light have obtained the {{hovertitle|Rat's Tail|link=yes|dotted=yes|Named Tail in the original NES version}} from the {{hovertitle|Citadel of Trials|link=yes|dotted=yes|Named Castle of Ordeal in the original NES version}}, Bahamut upgrades each warrior's class. | ||
When the Warriors of Light have obtained [[Oxyale]] (allowing them to breathe underwater) from [[Gaia]], they visit [[Onrac]] and travel underwater to the {{ | When the Warriors of Light have obtained [[Oxyale]] (allowing them to breathe underwater) from [[Gaia]], they visit [[Onrac]] and travel underwater to the {{hovertitle|Sunken Shrine|link=yes|dotted=yes|Named Sea Shrine in the original NES version}}. At the end of the Sunken Shrine, the Warriors of Light defeat the Water Fiend, [[Kraken]], causing the Water Crystal to be restored and the [[mermaid]]s to be freed. | ||
After leaving Onrac, the Warriors of Light return to Melmond and take the {{ | After leaving Onrac, the Warriors of Light return to Melmond and take the {{hovertitle|Rosetta Stone|link=yes|dotted=yes|Named Slab in the original NES version}} to a linguist named [[Dr. Unne]], who teaches the Lufenians' language to the Warriors of Light. After learning the language, the Warriors of Light visit the last town, [[Lufenia]], where the Lufenians help the Warriors of Light reach the {{hovertitle|Flying Fortress|link=yes|dotted=yes|Named Sky Castle in the original NES version}}. At the end of the Flying Fortress, the Warriors of Light encounter the Wind Fiend and last fiend overall, [[Tiamat]]. They manage to defeat Tiamat and restore the Wind Crystal. | ||
When all four crystals are restored, an unknown character in the {{ | When all four crystals are restored, an unknown character in the {{hovertitle|Chaos Shrine|link=yes|dotted=yes|Named Temple of Fiends in the original NES version}} tries to absorb the crystals' energy into a portal that goes 2,000 years into the past. The Warriors of Light enter the portal and discover the [[Four Fiend]]s, which were created by [[Chaos]] (revealed to be Garland) back then to access the future and create a time loop allowing him to live forever. | ||
The Warriors of Light defeat Chaos, which ends the paradox, and they return to the present. With the time loop broken, peace returns to the world. The Warriors of Light and the people are unaware of the events that occurred, although order has been restored and the darkness has been vanquished. | The Warriors of Light defeat Chaos, which ends the paradox, and they return to the present. With the time loop broken, peace returns to the world. The Warriors of Light and the people are unaware of the events that occurred, although order has been restored and the darkness has been vanquished. | ||
==Gameplay== | ==Gameplay== | ||
[[File:FFI Overworld.png|thumb|200px|left|Red Wizard exploring the overworld in the NES version]] | [[File:FFI Overworld.png|thumb|200px|left|The Red Wizard exploring the overworld in the NES version]] | ||
The player controls a party of four player characters, called the [[Warriors of Light]], or Light Warriors in the NES version. They explore towns and dungeons while traveling across the [[overworld]]. The Warriors of Light's goal is to defeat four major enemies called the {{hovertitle|Elemental Fiends|link=yes|dotted=yes|Named Fiends of Chaos in the original NES version}} Along the way, the player travels to towns where he or she may shop, acquire information, and rest. While traveling, the player encounters monsters which must either be combated or fled from. Winning battles earns the player [[experience point]]s, which strengthen player characters, and [[gold]] (gil in later versions) currency to buy new equipment. | |||
The player begins ''Final Fantasy'' by creating the Light Warriors. Like several role-playing games of its time, ''Final Fantasy''{{'}}s player characters are passive participants in the story, with their names and abilities relevant only during battle. Characters are determined by four-letter names (more than four can be entered in later editions), certain numerical attributes, and their class. A character's most basic attribute is its [[level]], which is numbered between 1-50 (or up to 99 in the remakes). A character's level is determined by how much experience it has, and higher level characters are more powerful than lower level characters. Gaining a level increases the character's attributes, such as their maximum [[hit point]]s (HP). HP represents a character's remaining health, and when a character reaches zero HP, they die. Additional attributes such as "Strength" govern other aspects of the character. | |||
Each character is part of a class, which affects their attributes and abilities. There are six classes, three of which are physically oriented. The other three are mages, who are oriented in magic. The player can only select four characters and cannot change the party members once they start the game. However, there is a part of the game where after the Light Warriors complete a certain quest, they can visit [[Bahamut]] to upgrade to a more powerful class. | |||
===Combat=== | |||
[[File:FFI Imp battle.png|thumb|200px|Screenshot of the Light Warriors battling some Imps in the NES version]] | |||
Battles in the game are turn-based. At the beginning of each turn, the player selects an action for each character, with the options being direct attacks, casting spells, drinking potions, using magical items, or running from the battle. Once the player has chosen actions for each warrior, they and the enemies start to fight. Participants move one at a time in a randomly determined order. | |||
In the original NES version, it was not possible to select a new enemy to attack once actions had begun; if the character had chosen to attack an enemy who had been defeated earlier in the round, then the attack was ineffective, and the character did nothing. This was changed in later versions. | |||
Battles continue until one side either flees or is defeated. If the party wins, the characters gain experience and gold. If the party flees, they return to the map. If the party dies, the game is over. | |||
===Customization=== | |||
''Final Fantasy'' contains a variety of weapons and armor; new equipment can make the Light Warriors more powerful in combat. Each Light Warrior has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Additionally, some weapons and armor are magical; if used during battle, some of these items will cast spells. Other magical artifacts provide protection, such as from certain dangerous spells. | |||
There are six types of weapons: [[Sword]]s, [[Dagger]]s, [[Axe]]s, [[Hammer]]s, [[Stave]]s, and [[Nunchaku]]. Warriors may also fight bare-handed; however, only the Black Belt/Master may do so effectively. The type of a weapon mainly determines its associated graphics, but also indicates which classes are more likely able to use that weapon. For example, a Black Belt is able to equip nunchaku but cannot equip axes. Each weapon has three statistics: damage, chance to hit bonus, and critical hit chance. Certain weapons are also more effective against monsters of particular types or monsters weak against particular elements. In the original NES version, these properties and the critical hit chance were not used due to [[Software bug|bugs]], but these were fixed for later revisions. While four weapons may be held, only one weapon may be used at a time. | |||
In addition to weapons, there are four types of armor: Armor ([[Cuirass]]es, [[Robe]]s, [[Bracelet]]s), [[Helmet]]s, [[Gauntlet]]s, and [[Shield]]s. Unlike weapons, a piece of armor's type is very important. A character may wear up to four different pieces of armor at once, but only one of each type. Each armor has two statistics: a damage absorption bonus and an evade penalty. Certain kinds of armor also grant resistance to particular categories of magic. | |||
At shops, the Light Warriors can buy items to help themselves recover while they are traveling. They can carry up to 99 of each item at a time. [[Potion]]s are one of the most common, and they restore HP to a player. [[Antidote]]s are also common, and they cure the poison ailment. The Light Warriors can use [[Tent]]s, [[Cabin]]s, or [[House]]s (named Cottage in the remakes) on the overworld to restore their HP (in the original version, the player also has the option to save the game). By using a House, the Light Warriors can also restore their magic points. They can gain additional special items during or by completing [[quest]]s. | |||
Many character classes are able to use magic, which is divided into "white" defensive magic and "black" offensive magic. Spells are classified by a level between one and eight, with, in most cases, higher level spells being more powerful than lower level spells. There are four white magic and four black magic spells of each level. Characters may learn up to three spells of each level by purchasing them at shops in towns. The White Wizard can learn any White Magic spell, and the Black Wizard can learn any Black Magic spell. Other classes have various restrictions on the spells they can learn. In the original NES version, once a spell has been learned it cannot be forgotten. This was changed in some later revisions. | |||
The original NES version allowed each magic-user "charges" for each level of spells. Spells of a given level could only be cast as many times as the user had charges. As a character's level increased, more charges were gained. This system closely resembles the spell-casting system in ''{{w|Dungeons & Dragons}}''. In some later revisions of the game, this system was replaced by [[Magic Point]]s (MP). | |||
==Classes== | |||
| | There are six classes, and their beginning stats and a general description of them are listed below. | ||
!Sprite (NES) | {|class="wikitable" | ||
|- | !Sprite (NES) | ||
!Name | |||
|[[Black Mage (Final Fantasy)|Black Mage]] | !HP | ||
|25 || 1 ||10 ||20 ||1 ||20 | !Strength | ||
| | !Agility | ||
|- | !Intelligence | ||
!Vitality | |||
!Luck | |||
|33 || 5 || 5 || 5 || 20 || 10 | !Description | ||
| | |-align=center | ||
|- | |[[File:Black Mage FF NES sprite.png]] | ||
|[[Black Mage (Final Fantasy I)|Black Mage]] | |||
|[[Red Mage (Final Fantasy)|Red Mage]] | |25 ||1 ||10 ||20 ||1 ||20 || This character can cast offensive spells. Its upgraded class is [[Black Wizard (Final Fantasy I)|Black Wizard]]. | ||
|30 || 5 || 5 || 15 || 10 || 20 | |-align=center | ||
| | |[[File:Monk FFI NES.png]] | ||
|- | |[[Monk (Final Fantasy I)|Monk]]/Black Belt | ||
|33 || 5 || 5 || 5 || 20 || 10 || This character is skilled at fighting armorless while empty-handed. Its upgraded class is [[Master (Final Fantasy I)|Master]]. | |||
|[[Thief (Final Fantasy)|Thief]] | |-align=center | ||
|30 || 5 || 10 || 5 || 5 || 15 | |[[File:Red Mage FFI NES.png]] | ||
| | |[[Red Mage (Final Fantasy I)|Red Mage]] | ||
|- | |30 || 5 || 5 || 15 || 10 || 20 || Of the three mages, the Red Mage is the strongest at physical attacks. It can use a mixture of White and Black Magic. Its upgraded class is [[Red Wizard (Final Fantasy I)|Red Wizard]]. | ||
|-align=center | |||
|[[White Mage (Final Fantasy)|White Mage]] | |[[File:Thief FFI NES.png]] | ||
|28 || 5 || 5 || 15 || 10 || 20 | |[[Thief (Final Fantasy I)|Thief]] | ||
| | |30 || 5 || 10 || 5 || 5 || 15 || A fast and agile character who can be upgraded into [[Ninja (Final Fantasy I)|Ninja]], who can use low-level Black Magic spells. | ||
|- | |-align=center | ||
|[[File:White Mage FFI NES.png]] | |||
|[[White Mage (Final Fantasy I)|White Mage]] | |||
|35 || 20 || 5 || 1 || 10 || 5 | |28 || 5 || 5 || 15 || 10 || 20 || This character can cast defensive and curative spells. Its upgraded class is [[White Wizard (Final Fantasy I)|White Wizard]]. | ||
| | |-align=center | ||
|[[File:Warrior FFI NES.png]] | |||
|[[Warrior (Final Fantasy I)|Warrior]]/Fighter | |||
|35 || 20 || 5 || 1 || 10 || 5 || This character uses heavy weapons and armor, and can be upgraded into a [[Knight (Final Fantasy I)|Knight]], who can also use low-level White Magic spells. | |||
|} | |} | ||
=== | ==Listings== | ||
===[[List of characters in Final Fantasy|Characters]]=== | |||
In later releases, starting with ''Final Fantasy Origins'', there is a [[Bestiary]] from the main menu, | The characters are not individually named, and they are collectively known as the [[Warriors of Light]]. At the start of the game, the player can select the types and names of each Light Warrior. Like computer role-playing games of the era, the player characters are passive participants in the story, and therefore the player's choice of character type affects only the Warriors of Lights' abilities in battle. | ||
===[[List of enemies in Final Fantasy|Enemies]]=== | |||
In later releases, starting with ''Final Fantasy Origins'', there is a [[Bestiary]] from the main menu, listing each enemy and their stats. | |||
===Bosses=== | ===Bosses=== | ||
Line 120: | Line 124: | ||
*[[Blue Dragon]] | *[[Blue Dragon]] | ||
*[[Lich]], fiend of earth | *[[Lich]], fiend of earth | ||
* | *[[Marilith|Kary]]/Marilith, fiend of fire | ||
*[[Kraken]], fiend of water | *[[Kraken]], fiend of water | ||
*[[Tiamat]], fiend of wind | *[[Tiamat]], fiend of wind | ||
*[[Chaos]] | *[[Chaos]] | ||
== | ===[[List of items in Final Fantasy|Items]]=== | ||
===[[List of armor in Final Fantasy|Armor]]=== | |||
===[[List of weapons in Final Fantasy|Weapons]]=== | |||
=== | === Transportation === | ||
*[[Ship]] | |||
=== [[List of magic in Final Fantasy|Magic]] === | |||
There are two types of magic in ''Final Fantasy'': [[Black Magic]] and [[White Magic]]. | |||
=== | === Locations === | ||
* [[World A]] | |||
* [[Cornelia]] | |||
=== [[List of shops in Final Fantasy|Shops]]=== | |||
=== | === Stats === | ||
Each warrior's stats are determined by eight categories. | |||
* [[Hit Points]] (HP) | |||
* [[Agility]] (Agi) | |||
* [[Vitality]] (Vit) | |||
* [[Magic Defence]] (M. Def) | |||
* [[Strength]] (Str) | |||
* [[Intelligence]] (Int) | |||
* [[Hit Percentage]] (Hit%) | |||
* [[Luck]] (Luck) | |||
=== | === Achievements === | ||
The Windows Phone version features achievements. | |||
=== | === Music === | ||
=== | == Staff == | ||
=== Original Famicom version === | |||
* '''Original Concept''' — Hironobu Sakaguchi | |||
* '''Character Design''' — [[Yoshitaka Amano]] | |||
* '''Programmer''' — Nasir Gebelli | |||
* '''Scenario''' — Kenji Terada | |||
* '''Music''' — Nobuo Uematsu | |||
== | === PlayStation remake === | ||
* '''Executive Producer''' — Yoichi Wada | |||
* '''Producer''' — Yusuke Hirata | |||
* '''Production Manager''' — Kiyomi Tanikawa | |||
* '''Directors''' — Hideshi Kyonen, Katsuyoshi Kawahara and Kazuhiko Yoshioka | |||
* '''Movie Director''' — Koji Wakasono | |||
* '''Movie Designers''' — Mitsuhira Yamado, Satoshi Sumida, Masata Motoki, Yutaka Maekawa, Wataru Ikeda, Shin Azuma and Rumiko Sawada | |||
* '''Movie Programmer''' — Naoto Uenaka | |||
* '''Original Music''' — Nobuo Uematsu | |||
* '''Graphics''' — Yoshisuke Nakahara, Mieko Hoshino, Tomohiko Tanabe, Hideki Omori and Eiji Yamashita | |||
* '''Testing''' — Reiko Kondo | |||
* '''Localization Manager''' — Akira Kashiwagi | |||
* '''Localization Directors''' — Tomoko Sekii and Kazuyoshi Tashiro | |||
* '''Localization Programmer''' — Yoshinori Uenishi | |||
* '''Localization Specialist''' — Amanda J. Katsurada | |||
* '''Localization Assistant''' — Satoko Kondo | |||
== References to and from other media == | == References to and from other media == | ||
Line 259: | Line 196: | ||
== See also == | == See also == | ||
*[[Comparison of Final Fantasy names between versions]] - A comparison of names used | *[[Comparison of Final Fantasy names between versions]] - A comparison of names used in the original NES release to later version. | ||
*[[Final Fantasy version differences]] - Differences between the several versions of the game. | *[[Final Fantasy version differences]] - Differences between the several versions of the game. | ||
*[[Final Fantasy regional differences]] - Regional differences for every version of the game. | *[[Final Fantasy regional differences]] - Regional differences for every version of the game. | ||
*[[List of glitches in Final Fantasy]] - A list of glitches found in the game. | *[[List of glitches in Final Fantasy]] - A list of glitches found in the game. | ||
== External links == | == External links == | ||
* [https://www.finalfantasykingdom.net/finalfantasynes.php NES version] on Final Fantasy Kingdom | * [https://www.finalfantasykingdom.net/finalfantasynes.php NES version] on Final Fantasy Kingdom | ||
* | * [https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyI Final Fantsy] on TV Tropes Wiki | ||
{{ | |||
{{ | {{stub}} | ||
{{ | {{Wikipedia}} | ||
[[Category: | {{games}} | ||
[[Category: | {{FF1}} | ||
[[Category:Nintendo Entertainment System games]] | |||
[[Category:MSX2 games]] | |||
[[Category:WonderSwan Color games]] | [[Category:WonderSwan Color games]] | ||
[[Category:PlayStation games]] | [[Category:Sony PlayStation games]] | ||
[[Category:Mobile phone games]] | [[Category:Mobile phone games]] | ||