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Editing Final Fantasy VI: The Interactive CG Game

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{{sections needed|Gameplay}}
{{sections needed|Gameplay}}
[[File:FF6 Interactive CG Game.png|thumb|A scene from the tech demo showing Shadow, Locke, and Terra]]
[[File:FF6 Interactive CG Game.png|thumb|A scene from the tech demo showing Shadow, Locke, and Terra]]
'''''Final Fantasy VI: The Interactive CG Game''''', also known as the '''''Final Fantasy SGI demo''''', is a technical demo created by [[Square]] for the 1995 {{wp|SIGGRAPH}} exhibition. It features three characters of ''[[Final Fantasy VI]]'' — [[Terra Branford]], [[Locke Cole]], and [[Shadow (Final Fantasy VI)|Shadow]] — in a battle setting controlled through the use of mouse cursor movements. Unlike ''Final Fantasy VI'', Terra has blonde hair, and Locke's hair is a darker shade of brown.
'''''Final Fantasy VI: The Interactive CG Game''''', also known as the '''''Final Fantasy SGI demo''''' is a technical demo created by [[Square]] for the 1995 {{wp|SIGGRAPH}} exhibition. It features three characters of ''[[Final Fantasy VI]]'' — [[Terra Branford]], [[Locke Cole]], and [[Shadow (Final Fantasy VI)|Shadow]] — in a battle setting controlled through the use of mouse cursor movements. Unlike ''Final Fantasy VI'', Terra has blonde hair, and Locke's hair is a darker shade of brown.


The intention of the tech demo was for Square to see how the public would react to ''[[Final Fantasy (franchise)|Final Fantasy]]'' in a 3D setting, as they were undergoing a transition from 2D to 3D with the development of ''[[Final Fantasy VII]]''. The tech demo was produced using Silicon Graphics workstations, specifically {{wp|SGI Onyx|Onyx}} and {{wp|SGI Indy|Indy2}}. The models were created in {{wp|PowerAnimator}} and animated using {{wp|Softimage3D}}. Because the tech demo used Silicon Graphics, which is also used by the {{wp|Nintendo 64}}, and the first six ''[[Final Fantasy (series)|Final Fantasy]]'' series installments were all released for a [[Nintendo]] console, many assumed that the tech demo hinted that the next ''Final Fantasy'' game would be released for the Nintendo 64. Square would use the same technology while developing ''Final Fantasy VII'', although the Nintendo 64's technical limitations forced Square to use the CD-ROM format, which the [[PlayStation]] utilized, as a means of storing their data.<ref>"[https://www.polygon.com/a/final-fantasy-7 ''Final Fantasy 7'': An oral history]". Polygon.</ref>
The intention of the tech demo was for Square to see how the public would react to ''[[Final Fantasy (franchise)|Final Fantasy]]'' in a 3D setting, as they were undergoing a transition from 2D to 3D with the development of ''[[Final Fantasy VII]]''. The tech demo was produced using Silicon Graphics workstations, specifically {{wp|SGI Onyx|Onyx}} and {{wp|SGI Indy|Indy2}}. The models were created in {{wp|PowerAnimator}} and animated using {{wp|Softimage3D}}. Because the tech demo used Silicon Graphics, which is also used by the {{wp|Nintendo 64}}, and the first six ''[[Final Fantasy (series)|Final Fantasy]]'' series installments were all released for a [[Nintendo]] console, many assumed that the tech demo hinted that the next ''Final Fantasy'' game would be released for the Nintendo 64. Square would use the same technology while developing ''Final Fantasy VII'', although the Nintendo 64's technical limitations forced Square to use the CD-ROM format, which the [[PlayStation]] utilized, as a means of storing their data.<ref>"[https://www.polygon.com/a/final-fantasy-7 ''Final Fantasy 7'': An oral history]". Polygon.</ref>

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