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''XI'' was designed with the key theme of "bonds". The combat system and character-building was heavily influenced by ''[[Final Fantasy III]]'' and ''Legend of Mana'', with many systems from the latter incorporated into ''XI''. The game's high difficulty curve was intended to not only increase the stakes of battle, but also allow players to bond over their experiences of overcoming adversity and be rewarded for skillful cooperation. Director Koichi Ishii was responsible for designs related to the worldbuilding and lore; he first drafted the world of Vana'diel in a hand-drawn map, and from there, elaborated on its lore including the backstories of its five races and nations with help from planner Kenichi Iwao and writer Masato Kato.<ref name="ishiip02" /><ref name="ishiip03" />
''XI'' was designed with the key theme of "bonds". The combat system and character-building was heavily influenced by ''[[Final Fantasy III]]'' and ''Legend of Mana'', with many systems from the latter incorporated into ''XI''. The game's high difficulty curve was intended to not only increase the stakes of battle, but also allow players to bond over their experiences of overcoming adversity and be rewarded for skillful cooperation. Director Koichi Ishii was responsible for designs related to the worldbuilding and lore; he first drafted the world of Vana'diel in a hand-drawn map, and from there, elaborated on its lore including the backstories of its five races and nations with help from planner Kenichi Iwao and writer Masato Kato.<ref name="ishiip02" /><ref name="ishiip03" />
After a closed beta test of the PlayOnline client in September 2001, Square began recruiting beta testers for ''Final Fantasy XI'' in November of the same year.<ref name="POLbeta">"[https://www.ign.com/articles/2001/07/20/playonline-beta-test-begins PlayOnline Beta Test Begins]". IGN, July 20, 2001.</ref> Applicants required a PlayStation 2, the necessary peripherals, and an e-mail address from an internet service provider, then were entered through a lottery system and spread across four Worlds: [[Chaos (Final Fantasy)|Chaos]], [[Xande|Zande]], [[Golbez]], and [[Exdeath|Xdeath]]. The test proper began in December 17, 2001 and lasted until April 26, 2002.<ref name="FF11betahistory">[http://www.finalfantasy7110.com/etc/beta/index.htm FINALFANTASY XIβ - クリスタの記憶-]</ref> Early into the beta test, a playable demo was made available at the Square Online Party 2002 event, where the ''Final Fantasy XI'' beta kit was also sold as a set.<ref>"[https://www.famitsu.com/game/news/2001/12/22/103,1009009662,2797,0,0.html オンラインパーティ2002で『FFXI』が楽しめた!!]" ''Famitsu''. Enterbrain, December 22, 2001.</ref><ref>[https://ascii.jp/elem/000/000/328/328270/ "スクウェア、ネットワークRPG『ファイナルファンタジーXI』のイベントを開催"] ''Ascii.jp''. ASCII Corporation, December 23, 2001.</ref>


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